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Fallout 2 megamod walkthrough
Fallout 2 megamod walkthrough








fallout 2 megamod walkthrough fallout 2 megamod walkthrough

The aurals are another passable element, with some rare decent old-timey music, superb voice acting, and solid ambience and sound effects, although there’s a noticeable lack of memorable music, and many areas that are silent. Overall, the storyline isn’t excellent, but doesn’t bring the game down too much.

fallout 2 megamod walkthrough fallout 2 megamod walkthrough

The general mythos is superb, there are differences based on decisions made and the character chosen, and given the skippable dialogue, the plot rarely feels forced in the player’s face, although there’s the aforementioned terrible direction in how to advance the central storyline, and the present-day events receive scarce development. The narrative is one of few passable elements, occurring fourscore after the first game, and focusing on the player’s created character known as the Chosen One, tasked with retrieving a Garden of Eden Creation Kit (GECK) for their hometown of Arroyo. While the general game mechanics are at least bearable with a guide, there are a number of issues such as the lack of saving in the middle of battle, the AP cost of opening the item menu even if just viewing inventory, slow leveling, the scarcity of money, and so forth.Ĭontrol only mildly fares better, especially with the ability to save progress any time outside battle and dialogue that’s skippable most of the time, although there’s terrible direction on how to advance the central storyline, the game doesn’t clearly indicate interactable elements on-screen, NPCs sometimes get in the player’s way, slow overworld travel without a car (difficult to obtain without a guide), and the limited inventory space that can really become burdensome later on, and so forth. Action points dictate how many commands the player’s character can perform when they reach their turn, with occasional ally NPCs obtained, although players can mostly fight solo. The player chooses from one of three protagonists to start, sets stats, and chooses a few bonuses before the game throws them into the action. The first Fallout sequel for the most part uses the same turn-based tactical battle system as its predecessor, although things don’t necessarily play out as well. Does the second entry improve upon the first? Given my recent refusal to go into games, especially older ones, totally blind, I printed out a walkthrough for the franchise’s first sequel, Fallout 2, believing that having developed my gaming skills with Western RPGs via the original game, I would be better ready for the second entry. Until recently, the original Fallout held the distinction of one of few RPGs I found myself unable to complete, although several years after purchasing it, I managed to make it through to the very end with the aid of a good walkthrough.










Fallout 2 megamod walkthrough